#version 430 core

in vec4 color;

layout(location = 0) out vec4 fColor;  // 输出到 GL_COLOR_ATTACHMENT0
layout(location = 1) out vec4 fColor2; // 输出到 GL_COLOR_ATTACHMENT1

void main()
{
	fColor = color;
	fColor2 = vec4(0.0, 0.0, 1.0, 1.0);
}